#ifndef _SKILLTARGETFROMCLIETN_H
#define _SKILLTARGETFROMCLIETN_H

#include "SkillBase.h"
//影袭技能
class SkillShadowStrike : public SkillBase
{
public:
	SkillShadowStrike();
	virtual ~SkillShadowStrike();
	virtual void OnDamageTimedo(uint32_t skillId);
	virtual void OnDamageTimedoPlayer(uint32_t skillId, cList & vtargetList);
};

#endif // !_SKILLTARGETFROMCLIETN_H
